Tuesday, 17 April 2018

Frequent Flyer Points

Drone Damage Amplifier II
Drone Damage Amplifier II
AE-K Compact Drone Damage Amplifier
Co-Processor II
Sentient Omnidirectional Tracking Enhancer
Damage Control II

Sentient Omnidirectional Tracking Link
Omnidirectional Tracking Link II
Large F-S9 Regolith Compact Shield Extender
Upgraded Thermal Dissipation Amplifier I
Medium Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor I

Medium Command Processor I
Medium Processor Overclocking Unit I

Hobgoblin II x5
Warden II x4
Hammerhead II x5

And this;

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

Drone Navigation Computer II
Medium F-S9 Regolith Compact Shield Extender

ORE Strip Miner
ORE Strip Miner

Medium Drone Mining Augmentor II
Medium Drone Mining Augmentor II

Hobgoblin II x4
Salvage Drone I x1
'Augmented' Mining Drone x5

Readers might be curious about these fits. These were used to gain the final reward of the Haulers.

In High Security, completing the higher tiers of the daily objective might be seen as impossible.

Normally Gneiss would not be found, but the pseudo ore of Level 4 Mining Mission substitutes for the Hauler requirements. The issue with the Level 4 missions is that it requires 45,000 m³ of ore per mission. And given the huge size of the ores; 5 m³, 8 m³ and 16 m³ - the count can range from 2800 units up to 9000. I am sure that rorqual points would achieve these tallies in short order.

I was even able to complete Tier 5 requirements using the L4 missions.

This is why the absurd hulk fitting you see here. It is geared for total ore and almost zero defence. Not something I would never recommend someone else fly either. As a rule I do not fly hulks, they attract unwanted attention. Using ORE strips was desperation. Years ago I picked up a set that for some reason someone sold very cheaply. I had the idea of re-selling for instant mark-up. But have yet to get around to doing that. So I broke them out for this occasion. Ideally I should be using the relevant mining crystals for each of the ores, it would be a lot less risk and higher yield. But these strips do have a distinct advantage over the standards. Their base range is 18 kilometres. The Hulk's hull bonus stretches this to 23. Which does make some of the mining missions a little faster.

Augmented Mining Drone round out the insanity. For either of my readers not aware, Drone Navigation Computers do increase the speed of mining drones. (and Salvage Drones too).

I was not alone being crazy. (always take someone with you).

That myrmidon is courtesy of an ally. Who does not fly orcas and does not log-in for less than a billion. But it does get the job does of raising my yield even more. At the same time their drone flight makes it easier for me not to recall my miners each time an NPC warps in.

The other half of the Haulers - was completed doing Level 4 Security Missions. I just aimed for the tier3, 10,000,000 bounties.

A bunch of risk and the rewarding goal.

Most of all, it was fun.

Thursday, 25 January 2018

In Memoriam

When it was offered I purchased the Blaze set of ship skins. Even though none of the ships offered in the skin-set are actually in my hanger. I wanted do something in support. It was gratifying to see from CCP that this was a rousing success from the Eve player-base.

Of course I do have all of the Battlecruisers at V. Which I had trained when it was a singular skill. This mean I can fly the Oracle. So off I went. In the local constellation there was a reasonably priced hull, but oddly a limited selection of meta Large Lasers. So I ended up with eight Meta 3 Large Lasers equipped with Standard crystals.

In case someone figures it out, being a drone pilot and no Ishtar? The ship gets a bad a rap as the movie. But personally, I just do not like the hull. (I don't fly Vexors either).

Fun, though more bitter sweet to undock the Oracle.

o7 CCP Blaze.

Wednesday, 3 January 2018

The Decision

Very soon I will clock another anniversary with Internet Spaceships. Being an annual subscriber, it therefore raises the question of whether I continue as an Omega account.

Since at least half my game play is related to Industry.

  • A downgrade to an Alpha would restrict me to; ore or gas mining a Venture. 
  • No ability to invent or produce Tech2 goods. 
  • Limited to tech1 haulers
  • Extremely limited production queue.
  • No access to Planetary Interaction.
I could still try my hand at level 4 Mining Missions, but to complete 45,000 m³ in a Venture without boost is at least an hour and half.

As a mission runner, my damage dealer is sentry drones. Whilst I would retain battleship access, it is virtually worthless for me to change over to an alternative weapon platform.

No cloaking, so there goes Wormhole explanation.

Is this what being a Bitter Vet means? Too many Damsels and too many asteroids? 

It's not about the actual cost of subscribing. 

I have kept myself going through goal setting. But I have clocked off the ones within my reach and desire. Perhaps within the time, CCP might enlighten the faithful with a vision of things to come. 

I have also previously done "skill queue online" as well, that's always Door #2.

Monday, 11 December 2017

Resource Wars (cont.)

This is a scan survey of the asteroid composition for a Gallente Resource Level 1 site. The actual level of the site does not make a difference, because the asteroid sizes have the same volumes through to Level 5. This particular site is after completing the 10,000 haul - about a dozen plus asteroids could be added to the tally. But for this post, I am more focused on the individual volume each asteroid.

Capacitor Flux Coil II

1MN Y-S8 Compact Afterburner
Small Neutron Saturation Injector I
Small Compact Pb-Acid Cap Battery

Miner II
Miner II

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Rigs are an easy choice, fit to the racial damage of the space you are running in. Serpentis do Thermal and Kinetic damage.

This is a Alpha Clone capable fit for the Venture. With maybe just a bit too much emphasis given to Capacitor. The small neutron was what I had available, a "Small C5-L Emergency Shield Overload I" is the Meta 4 version. Each cycle start, those Miner II will draw a lot of capacitor. 60Gj vs 20Gj being the difference to a "EP-S Gaussian Scoped Mining Laser".

You will need an afterburner. The venture has a wonderful base speed, but the NPC foes will web you down - and there are some distances that you need to cover.

There is where you need to really pay attention. Each of the mining lasers for an Alpha Clone will mine 1779 units of site's ore and you require 10,000 units. But if the largest asteroid is only 1186 units, then there is portion of wasted cycle. 1186 / 1779 = ⅔ or 40 seconds of cycle maximum. Since there are no graduations around the Miner cycle HUD, you are gauging just shy of 3 o'clock to shut off laser and have the next targeted. Venture and skills, will allow target 5 locks. Because you have two mining lasers about 5 to 6 minutes for the mining portion of the mission. Well within the set 12 minutes for the level 1 site. Plus your travel time to the asteroids and then to the orca.

I doubt you could fit a survey scanner for micro-management. Plus there is no guarantee the largest sizes will be concentrated in one area.

As they say; membership has it benefits.

Mining Laser Upgrade II
Mining Laser Upgrade II
Nanofiber Internal Structure II
Power Diagnostic System II

Shadow Serpentis 5MN Microwarpdrive
Small Shield Booster II
Medium F-S9 Regolith Compact Shield Extender

Covert Ops Cloaking Device II
Miner II
Miner II

Small Semiconductor Memory Cell II
Small Capacitor Control Circuit II

This fit comes courtesy of JonnyPew; https://youtu.be/AgbqZOmhg7k

Although Serpentis MicroWarp Drive is my own flavor. It has a lower capacitor penalty and low cost to run compared to other modules. (If I die with this, I messed up or the opponent is a worthy foe that has earned their kill).

The real difference comes with the mining yield. 3654 units per cycle. Both the Venture and Prospect have the same cycle duration of 60 seconds. The difference comes from Alpha vs Omega.

Level 5 Mining Frigate. 5% (Alphas are limited to Level 4)
Two Mining Laser Upgrades 9% x 2
Astrogeology Level 5. 25% (Alphas cannot train this).
Level 5 Expedition Frigates 25% (Omega only).
Highwall MX-1005 5% (Alphas can use the 1003 version for a 3% yield increase)

(6 Target locks for the Prospect)

1179 / 3654 = 0.324; one third of a mining laser cycle or 20 seconds. Of course, the level 2 sites require 20,000 units. So the timings make it on par with the Level 1 site.

I will still counsel caution with the Resource Wars, because the rewards are sub-par when compared to just about any other content. But since Level 3 is a challenge solo, for me it's more about the journey than the destination.

Numbers are honest, but Math is fun.

Saturday, 2 December 2017

December Release PvE content

The forth coming December release sees more content to The Agency. With Rogue Drones the focus this time.

I just had to admire the swirling lights around the hull. Similar to the effects around stations, but on a condensed scale. It gives the Swarm Overmind Primus the look of attendant micro drones. Around the crown of the hull and along the bottom edge. This Drone Battleship comes from running Low Security site.

Currently on Sisi is the new Alpha Clone skill range. This is a gallente clone, using an Amarrian Faction Battleship with eight Large YF-12a Smartbombs. Not something I would recommend long term. Particularly for the High-Sec sites. It does get the job done, and as a point of interest a lot faster that the Blaster fitted Thorax I later tested as a possible option for High Security sites. This was especially true when a swarm of smaller class drone deployed from a nearby Drone structure, a smartbomb battleship quickly clears everything. Even though they are my wrecks per-se,  I still got a 60 second flag attacking another player. (but not Concorded).

The Swarm Overmind keep out of the range of the Smartbombs. Requiring that I switch over a megathron with hybrids. 425 Prototypes with antimatter. Battleships for Alphas, with large guns, what's not to like.

The Low Security had two speciality drones drop loot. They both dropped an amazing number of skins.

Interesting to see blueprints from Drone Battleship in the loot. And again a significant number of ship skins for a variety of factions and techs.

I also wanted to see if there are any changes within Industry for the December Alpha Clone update. Zero - slight exaggeration. You are still restricted to the Venture, no other Outer Ring hulls and the actual mining laser volume does not increase. Whilst this is a former Omega with the second tier of Mining skill, Astrogeology trained to Level 5. The skill not active or available for use. I suggested in a comment to a Crossing Zebra article that this might be to promote more consumption within the Eve economy. But also would remove the temptation to multi-box a fleet of alpha clones mining. If in the future there is a industry Beta Clone option; it would have to be extremely complex and restricted to prevent abuse. It maybe more effort than CCP is willing to invest. Plus the focus on conflict has always been been the way in which Eve attracts external attention. If you thinking of subscribing for an expanding skill range as a temporary boost; but intend to return to Alpha, you would strongly advised avoiding Industry skills. About the only growth available would be for non-Gallente citizens to access the Gallente specialised Industrials for hauling. Personally, I think that there should be the Kryos (minerals), Epithal (PI materials) and Miasmos (Ore bay) for an omni-racial faction. For casual access by Alphas, which would be better than "you must train Gallente". The only other minor point would be that access to more shield skills will give the Venture increased fitting options for Alpha pilots that are not Caldari or Minmatar.

Being able to practically blitz through a Rogue Drone site with Smartbombs, that made it fun.

Monday, 27 November 2017

Mining Missions


This is a very decent opener for this pilots looking to commence this PvE content.

I wanted to talk about this in further detail. There are three primary mission agent types; Courier, Mining and Security. In my opinion security will pay more, courier is easy to train into; and mining lies in between. However it is possible that even Alpha Clones can solo most of the Level 4 mining missions. As of this post, Alphas do not have access to Ice Mining which is offered in Level 3 and Level 4 missions. Plus for the mission "Drones to a Cloud", a gas mission; a Venture will not survive against drone spawns.

Reasons for doing this content;

  • Earning ISK
  • Earning Loyalty Points
  • Earning Standings
    • Reduced Taxes for Market selling ores and Refining
    • Reduced Office Rental for Player Corporations
    • Access to higher Mission Levels
    • Eventual access to Faction Mission Arcs
Advantages to doing this content;

  • Players cannot merely warp to your location, but need to locate you through combat probes¹
  • If the belts are mined out, you can still be mining here
  • Instant content with a defined goal. 
  • Does not require investment into refining skills. 

¹ Even though there is a safety margin, keeping a eye on Local Chat and D-Scan are your tools for advance warnings of danger.


  • The missions are fragile. They require the exact amount of ore to complete. If another player steals from your jettisoned can or directly mines the ore. You cannot complete the mission. There is a complex alternative I will discuss below. 
  • If the jetcan expires because you were AFK for too long. 
  • A few of the missions will have rats which are tougher than standard asteroid belt rats.
  • Some of the missions require a significant logistics for up to 45,000 m³ in ore
  • Someone helping you disconnects and does not return with their portion of ore.
  • If you fail to complete by server Down Time, you will need to start from scratch²
² You can intentionally do this to generate an "Insurance Policy". What you can do is; mine about 90% of required ore. Call it a day. The mission will reset over down time, and you need to start again. (yes, you will forfeit the bonus isk). But the game will let you keep the 90%. Later if someone steals from you or it is lost, you have some backup ore. The game does not care who mines the 100% ore, only that the player has the required amount at turn in, either in his cargohold, orehold or hanger. By the way, you cannot have some in a hold and some the hanger. All has to be in one place. I would really only suggest "insurance" for Level 4. Note that sometimes the ore can be obtained through contracts. It cannot be refined or sold on the market. 

Who you mission for, can be as important as where you mission. Each of the High Security factions have two primary Mining Non Player Corporations (NPC). Looking at the Gallente; this is Astral Mining and Material Acquisition. Completing missions for with a NPC agent earns standings which flows like this:

Agent -> Corporation -> Faction -> Aligned/Ally Faction

Whilst mining corps they are more common, they have the drawback of offering less opportunities.

Typically they only offer the 32% refining, stations for the state Navy will offer 50%. So if you branching into Industry and Harvesting you want to be aware of the services that NPC offers. The other drawback is that the Loyalty Point store is more restricted. I do use Mining NPC to obtain faction ammunition, learning implants and harvesting implants. I will from time to time, sell implants.

From my own story; I did missions for Quafe to earn Prospector Implant series, so that I could improve my exploration skills. And I did missions for CreoDron for access to the Research Agents. Which got me access to Datacores and supplements my Invention industry.

The Location matters because between 1.0 and 0.5 security, the lower the security the higher the reward. This is because Concord has a slower response time, with lower security. Suicide Ganking is a Damage Per Second race both your own defences and the arrival of Concord. The more seconds it takes Concord, the more damage can be done. If you not vigilant and not in a tanked procurer or a skiff - you are a mug. You are contributing the idea that miners are there to be taken advantage of. Security starts with you, but it can benefit every miner.

Properly Prepared Procurer Prevents Piss Poor Performance.

Because you are not selling the ores or manufacturing, you are largely independent of the market. This gives more flexibility to chose a location away from the trade hubs.

Final point is that after completing 16 missions within a level and within a faction - you will be offered a Story-line Mission. Completed story-line missions increase your overall standing to; NPC that offers the mission and faction of that NPC. You can actually mix types within levels. Doing 8 Security and 8 mining of L4 will get you a L4 Story-line. Now, here's something special. I am not 100% sure about the mechanics how the game will chose which Story-line to offer. Usually it is the closest. Now, what you can do is "lock" a story-line agent. So you get through the 16 missions and the nearest agent contacts you with in a offer. But the NPC is not what you are interested in. Ignore the first story line offer - do not decline it. If you complete another 16 missions, the next story-line agent is then chosen. Keep in mind that the lock is only good for seven days. Then the mission offer from the first story-line expires. So roughly if mining L4 missions take up to one hour to complete with modest skills, will you get 32hrs of game play within seven days?

Purchased through the Loyalty Store a bunch of implants. Which I sold, and used the isk to buy some Moon Products, blueprints and some odds and ends. All through the power of mining, that made it fun.

Tuesday, 21 November 2017

The Secret They don't want you know..

I did use Photoshop to remove the location, but will say that it is somewhere in High Security space. These are the numbers as listed on the Mining Ledger. In Quality Assurance and Player Tested we trust.

Mined with a Barge not an Exhumer. Nor a rorqual?! Some people just need a bigger ship to make up for certain short comings. Look, I do not mine for the income - so I do not really pay attention to the wallet. Just the soothing hum of the lasers as the rocks melt.

You say that you have never heard of these ores? Not a surprise, you are not dedicated to the Path of the Miner.

Seriously. These ores are pseudo asteroids which occur in Level 4 Mining Missions. Typically the mission requires about 45,000 m³ of ore. They are simulations of the high end null/Wormhole ores. Indeed you can actually use the mining crystals on these mission ores. e.g. Arkonor mining crystals work with Polygypsum ore. Though generally I just use Tech1 mining strips.

A post for another time when I write up about pros and cons of this content.

For now, seeing worthless ores outscoring the endeavours of Capital Ships, that made it fun.