Monday, 11 December 2017

Resource Wars (cont.)



This is a scan survey of the asteroid composition for a Gallente Resource Level 1 site. The actual level of the site does not make a difference, because the asteroid sizes have the same volumes through to Level 5. This particular site is after completing the 10,000 haul - about a dozen plus asteroids could be added to the tally. But for this post, I am more focused on the individual volume each asteroid.

[Venture]
Capacitor Flux Coil II

1MN Y-S8 Compact Afterburner
Small Neutron Saturation Injector I
Small Compact Pb-Acid Cap Battery

Miner II
Miner II

Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Rigs are an easy choice, fit to the racial damage of the space you are running in. Serpentis do Thermal and Kinetic damage.

This is a Alpha Clone capable fit for the Venture. With maybe just a bit too much emphasis given to Capacitor. The small neutron was what I had available, a "Small C5-L Emergency Shield Overload I" is the Meta 4 version. Each cycle start, those Miner II will draw a lot of capacitor. 60Gj vs 20Gj being the difference to a "EP-S Gaussian Scoped Mining Laser".

You will need an afterburner. The venture has a wonderful base speed, but the NPC foes will web you down - and there are some distances that you need to cover.

There is where you need to really pay attention. Each of the mining lasers for an Alpha Clone will mine 1779 units of site's ore and you require 10,000 units. But if the largest asteroid is only 1186 units, then there is portion of wasted cycle. 1186 / 1779 = ⅔ or 40 seconds of cycle maximum. Since there are no graduations around the Miner cycle HUD, you are gauging just shy of 3 o'clock to shut off laser and have the next targeted. Venture and skills, will allow target 5 locks. Because you have two mining lasers about 5 to 6 minutes for the mining portion of the mission. Well within the set 12 minutes for the level 1 site. Plus your travel time to the asteroids and then to the orca.

I doubt you could fit a survey scanner for micro-management. Plus there is no guarantee the largest sizes will be concentrated in one area.

As they say; membership has it benefits.

[Prospect]
Mining Laser Upgrade II
Mining Laser Upgrade II
Nanofiber Internal Structure II
Power Diagnostic System II

Shadow Serpentis 5MN Microwarpdrive
Small Shield Booster II
Medium F-S9 Regolith Compact Shield Extender

Covert Ops Cloaking Device II
Miner II
Miner II

Small Semiconductor Memory Cell II
Small Capacitor Control Circuit II

This fit comes courtesy of JonnyPew; https://youtu.be/AgbqZOmhg7k

Although Serpentis MicroWarp Drive is my own flavor. It has a lower capacitor penalty and low cost to run compared to other modules. (If I die with this, I messed up or the opponent is a worthy foe that has earned their kill).

The real difference comes with the mining yield. 3654 units per cycle. Both the Venture and Prospect have the same cycle duration of 60 seconds. The difference comes from Alpha vs Omega.

Level 5 Mining Frigate. 5% (Alphas are limited to Level 4)
Two Mining Laser Upgrades 9% x 2
Astrogeology Level 5. 25% (Alphas cannot train this).
Level 5 Expedition Frigates 25% (Omega only).
Highwall MX-1005 5% (Alphas can use the 1003 version for a 3% yield increase)

(6 Target locks for the Prospect)

1179 / 3654 = 0.324; one third of a mining laser cycle or 20 seconds. Of course, the level 2 sites require 20,000 units. So the timings make it on par with the Level 1 site.

I will still counsel caution with the Resource Wars, because the rewards are sub-par when compared to just about any other content. But since Level 3 is a challenge solo, for me it's more about the journey than the destination.

Numbers are honest, but Math is fun.

Saturday, 2 December 2017

December Release PvE content

The forth coming December release sees more content to The Agency. With Rogue Drones the focus this time.



I just had to admire the swirling lights around the hull. Similar to the effects around stations, but on a condensed scale. It gives the Swarm Overmind Primus the look of attendant micro drones. Around the crown of the hull and along the bottom edge. This Drone Battleship comes from running Low Security site.



Currently on Sisi is the new Alpha Clone skill range. This is a gallente clone, using an Amarrian Faction Battleship with eight Large YF-12a Smartbombs. Not something I would recommend long term. Particularly for the High-Sec sites. It does get the job done, and as a point of interest a lot faster that the Blaster fitted Thorax I later tested as a possible option for High Security sites. This was especially true when a swarm of smaller class drone deployed from a nearby Drone structure, a smartbomb battleship quickly clears everything. Even though they are my wrecks per-se,  I still got a 60 second flag attacking another player. (but not Concorded).

The Swarm Overmind keep out of the range of the Smartbombs. Requiring that I switch over a megathron with hybrids. 425 Prototypes with antimatter. Battleships for Alphas, with large guns, what's not to like.



The Low Security had two speciality drones drop loot. They both dropped an amazing number of skins.



Interesting to see blueprints from Drone Battleship in the loot. And again a significant number of ship skins for a variety of factions and techs.

I also wanted to see if there are any changes within Industry for the December Alpha Clone update. Zero - slight exaggeration. You are still restricted to the Venture, no other Outer Ring hulls and the actual mining laser volume does not increase. Whilst this is a former Omega with the second tier of Mining skill, Astrogeology trained to Level 5. The skill not active or available for use. I suggested in a comment to a Crossing Zebra article that this might be to promote more consumption within the Eve economy. But also would remove the temptation to multi-box a fleet of alpha clones mining. If in the future there is a industry Beta Clone option; it would have to be extremely complex and restricted to prevent abuse. It maybe more effort than CCP is willing to invest. Plus the focus on conflict has always been been the way in which Eve attracts external attention. If you thinking of subscribing for an expanding skill range as a temporary boost; but intend to return to Alpha, you would strongly advised avoiding Industry skills. About the only growth available would be for non-Gallente citizens to access the Gallente specialised Industrials for hauling. Personally, I think that there should be the Kryos (minerals), Epithal (PI materials) and Miasmos (Ore bay) for an omni-racial faction. For casual access by Alphas, which would be better than "you must train Gallente". The only other minor point would be that access to more shield skills will give the Venture increased fitting options for Alpha pilots that are not Caldari or Minmatar.

Being able to practically blitz through a Rogue Drone site with Smartbombs, that made it fun.