So the interesting point is that the total volume of the strips between between a Covetor and a Skiff are the same amount; 1434m³. Even switching over to ORE faction strips, the hulls are even at 1487m³. I had this moment of: why would I ever fly the Covetor again - the amount of ore mined is the same. Well, what does change is the total time of the strip cycle. Eureka!
Covetor: 1434 per 121.5 seconds for 11m³/s
Skiff: 1434 per 145.8 seconds for 9.8m/s
So the skiff gets less ore over time. It should be a basic answer, just fly the Covetor, it mines faster and the objective will be completed sooner. Pause.
What is the actual objective? To mine 500 units of ore at 6m³ per unit or 3000m³ volume of ore to complete task goal and earn 10 points. What I was actually looking for with the fit studies was the ability to achieve 1500m³ per strip. Turns out I cannot - realistically anyway.
Because of manual claiming goal mechanism just letting the strips run, will result in waste and underachieved goals. The ore does have some value in the manufacture of BPC boosters.
Most of the time, I used a Procurer or a Skiff, then would order mining drones to complete a single one minute cycle to micro-manage the amount of ore. I also staggered to strips by half cycles, targeting different asteroids - so that any accidental excess would be limited.
Caution had to be taken in these sites. From the warp-in arrival point getting in close proximity to the structure at the opposite end of the site, will the trigger a fleet Non Player Character warp-in. Sharing one site, I observed an non-tanked miner quickly dispatched by the NPCs - because they got too close to the structure. (validating my choice of a tanked hull).
The completion mechanic for the site, required shooting harvester anchored units (almost like mobile units). Destruction of each (two per site) would bring in a wave of NPC. Then the fore mention structure approach would initiate the third and fourth waves. You could kill all of these. Then if you have assistance, a player that remained in the site would prevent it de-spawning allowing it to be mined out. (I should have taken an Orca into the site with a survey scanner to get a total count).
Since I do not fly Machariel or Avator - so sometime in the future I will sell both Skins for a decent return.
In between all this excitement, I fiddled with Planetary Interaction, Market Orders, Industry queue jobs and visited Sisi for the new structures. With a potential view to see if I would manufacture them - hmm maybe not after all. Some unusual components are required.
Setting a goal and achieving the goal has been my primary retention factor to this game.
That made it fun.
PS Dear CCP if anchored deploy-able harvester units are thing for the Blood Raiders, can I place a Christmas order for a Player version?
PSS. Don't know about you, but I find that this part of the year passes quickly. Before you forget, add CCP to your Christmas Card mailing list. Maybe duck out now after you read this post and buy an actual piece of cardboard and envelope! Send it to here: